Next, we will install our testing framework, and an expectation library called Chai that serves as a nice replacement for Node’s standard assert function. Our project’s structure will contain an app directory that with the main code, and a test directory with the Mocha test files: $ mkdir app "test": "echo \"Error: no test specified\" & exit 1" Npm’s init command-line option will launch a wizard, which creates a package.json for our project.įor the purpose of this tutorial, answer its questions as follows: $ npm init Node’s official package manager - npm - will help us set up an empty project. We will start by creating an empty directory. In addition, we will create a web server that exposes the above converter and demonstrates how to test asynchronous code. This article will walk you through its installation and configuration, as well as demonstrate its usage by implementing a color converter that can translate from RGB (red, green, blue) to hexadecimal color representation. It’s used for unit and integration testing, and it’s a great candidate for BDD (Behavior Driven Development). If(this._renderer & this._renderer.Mocha is a testing library for Node.js, created to be a simple, extensible, and fast. This._renderer = new PIXI.Renderer(options) If(this._renderer & this._renderer.textureGC) This._renderer = toDetectRenderer(width, height, options) This._renderer = new PIXI.WebGLRenderer(width, height, options) This._renderer = new PIXI.CanvasRenderer(width, height, options) TilingSprite.prototype._renderWebGL_PIXI = ._renderWebGL TilingSprite.prototype._renderCanvas_PIXI = ._renderCanvas TilingSprite.prototype = Object.create() Find related files in that folder and open them respectively. Go to last blank line and add this:Īfter this process, all changes are going to make in YOURDRIVE:\Users\YOURUSER\OneDrive\Documents\Games\YOURGAMENAME\js folder. Go to YOURDRIVE:\Users\YOURUSER\OneDrive\Documents\Games\YOURGAMENAME\js\libs folder and find rpgmaker.js. Now, we are going to some changes on codes.įind "index.html" file in YOURDRIVE:\Users\YOURUSER\OneDrive\Documents\Games\YOURGAMENAME folder. If your game is located different location than MV's default location, locate your game folder and go to \js\libs folder and do the same process.Į. After all these download actions, you have to have these files:Ĭopy and paste these files to YOURDRIVE:\Users\YOURUSER\OneDrive\Documents\Games\YOURGAMENAME\js\libs folder and of course, choose "Replace the files in the destination" option. Locate a place on your computer and click ok. Right click on that page, click "Save As". New page is going to open when you click the "Raw" button of GitHub. Open downloaded "Source code (zip)" file, find "dist" folder in it. Download "Source code (zip)" file under "Assets" header. Download these under "Development Build" header:ī. Afterwards, find "nw.exe" and rename as "Game.exe" in the same folder ("nwjs-win").Ī. After that process, find "Game.exe" and delete it in the same folder ("nwjs-win"). Copy and paste everything that you extracted as NORMAL before and choose "Replace the files in the destination" option. Go back to YOURDRIVE:\SteamLibrary\steamapps\common\RPG Maker MV and go to "nwjs-win" folder. Afterwards, find "nw.exe" and rename as "Game.exe" in the same folder ("nwjs-win-test").ĭ2. After that process, find "Game.exe" and delete it in the same folder ("nwjs-win-test"). Copy and paste everything that you extracted as SDK before and choose "Replace the files in the destination" option. In that folder (Our example: YOURDRIVE:\SteamLibrary\steamapps\common\RPG Maker MV), first go to "nwjs-win-test" folder. If you don't have steam version, go to your engine's folder where its located on your computer.ĭ1. If you have steam version, go to YOURDRIVE:\SteamLibrary\steamapps\common\RPG Maker MV in your computer's file explorer. Extract NORMAL to a new folder (different folder from SDK).Ĭ. Go to, and download (depending on your environment) Windows 64 bit SDK and NORMAL versions of nw.js'.ī2. This guide is going to help you to update PIXI version of MV.Ī. I managed to update RPG Maker MV's PIXI version to v6.5.0.
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